![]() ![]() ![]() Assuming that the Guild has no stated explicit rules on what they allow as non-guild trade ratios, there should be no limits on said ratios. I think the best solution is one mentioned above: an "Only Non-Guild" Trade button to go along with the "Guild Only" Trade button. If you are unwilling to follow the rules, don't join: there are plenty of Guilds on each server. I have known Guild leaders to kick people who would not follow trade rules, which is, in my opinion, entirely appropriate. Its only because I had to piece it together from various posts that are related to the subject matter and your previous responses, if you want to characterize that as. Four of the five Guilds in which I am a member are so-called "fair trade" Guilds, meaning that they require the 2:1/1:1/1:2 trade ratios except under certain circumstances (and the individual who posts these so-called "unfair trades" is generally required to state why they are doing so). If youre going to stalk me down and start arguments at least keep it in one thread. I think Andari has made the most on point comment so far when he says that, at least for those who are members of a Guild which has a stated trade policy, those are really the only trade rules that matter. First off, if someone posts a trade and then someone takes that trade, isn't that a tacit admission that it was, at least to the individuals involved, a "fair trade"? 41 xivarmy said: Quite to the contrary, when i was in a calculator guild i found trade calculator rates promoted people camping in lower ages and feeding me garbage (colonial) goods so they could build every GB in the game while continuing to be useless to the guild Eventually I just had to stop taking the trades.
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